Brief Introduction
This is a project for Triangle Game Jam 2026 at RTP, North Carolina, and it won the honorable mention for narrative design. My role in this project mainly involved creating concept art, making art assets, logo design, UI design, mechanics design, and level design.
In particular, I designed and drew Level 1: Sunlight Zone and Level 4: The Abyss. I also participated in the early composition of the narrative idea and performed all the writing in the game.
Number of team members: 6 people
Tools used: Procreate
Link to this project (itch.io): https://waterdu.itch.io/ego-submersion
Topics of the Jam: Diving Deeper
The team agreed on combining the theme of diving in the ocean with psychological disorders such as DID and Thalassophobia.
For the Sunlight Zone, the difficulty is the lowest, serving as a tutorial level for the player. The tone of the level is warm and welcoming, as this part of the game is a retrospect of a harmonious childhood with no regrets.
For the Abyss, there are imaginary enemies as well as shelters for the player to reach the bottom of the level. The environment mixes the seabed with unreal sceneries. It is intended to reveal the deepest and palest trauma that the protagonist once experienced and is now recalling.